﻿public static class MemberAniClip
{
	public const string attack = "attack";
	public const string damage = "damage";
	public const string die = "die";
	public const string idle = "idle";
	public const string walk = "walk";
	public const string victory = "victory";
	public const string sad = "sad";
	public const string select = "select";
}

/// <summary>
/// text.xlsx 참조.
/// text.xlsx의 'Sheet1'의 'catid'열을 그대로 사용.
/// </summary>
public enum TextCat : short
{
	memberName,
    statCategory,
	memberStat,
	basicStat,
	specStat,
	techStat,
	combatStat,
	prefStat,
	trait,
	profName,
	item,
	guildType,
	rearchWork,
	explore,
	region,
	fishing,
	craft,
	strategy,
	interaction,
	uniqueName,
	policy_effect,
	event_buff_title,
	event_buff,
	workID,
	workResult1,
	workResult2,
	workResult3,
	workResult4,
	workResult5,
	workResult6,
	character,
	dialogue,
	quest,
	skill,
	friendName,
	friendSkill,
}

/// <summary>
/// data.xlsx 참조.
/// '각종 리스트'의 'B'열을 참조하여서 사용.
/// </summary>
public enum CategoryType : byte
{
    memberStat = 0, // Status
    basicStat, // 기본
    specStat, // 미션
    techStat, // 기술
    combatStat, // 배틀
    prefStat, // Like
    end,
}

public enum MissionType
{
	RESEARCH,
	CRAFT,
	EXPLORE,
	REGION,
	INTERACTION,
	STRATEGY,
	BATTLE,
	FISHING,
}

public enum GameType
{
	NONE,
	RHYTHM,
	TIMING,
	TOUCH,
	BATTLE,
}

public enum ShortcutType : short
{
	GUILD_HALL = 1,	// 길드홀.
	MEMBER_EMPLOY_GOLD = 2,	// 길드원 등용 - 골드.
	MEMBER_EMPLOY_AUCTION = 3,	// 길드원 등용 - 경매.
	GUILD_POLICY = 4,	// 길드 정책.
	MISSION_EXPLORE = 5,	// 임무 - 탐험.
	MISSION_RESEARCH = 6,	// 임무 - 도서관.
	MISSION_STRATEGY = 7,	// 임무 - 연병장.
	MISSION_INTERACTION = 8,	// 임무 - 연회장.
	MISSION_FISHING = 9,	// 임무 - 낚시.
	MISSION_REGION = 10,	// 임무 - 리전임무.
	MISSION_PVP = 11,	// PvP.
	SHOP_ITEM_SELL = 12,	// 상점 - 아이템 판매.
	MESSAGE = 13,	// 우편함.
	FRIEND = 14,	// 친구.
	MISSION_CRAFT = 15, // 임무 - 작업장.
	SHOP = 16,	// 상점.
	GUILD_DEFENSE,	// 길드 방어군.
	MEMBER_INFO,	// 길드원 정보.
	MEMBER_PRESENT,	// 길드원 선물.
	MEMBER_EMPLOY_WANDERER,	// 길드원 등용 - 방랑.
	MISSION_REGION_DUNGEON,	// 임무 - 리전임무 - 던전.
}

/// <summary>
/// 체형
/// </summary>
public enum FigureType : byte
{
    STR_M = 0,
    STR_F,
    COU_M,
    COU_F,
    ENG_M,
    ENG_F,
    SHU_M,
    SHU_F,
    END,
}

/// <summary>
/// 장비 착용 슬롯
/// </summary>
public enum EQUIP_POS
{
    PivotLhand = 2,
    PivotRhand = 1,
    PivotC1 = 3,
    PivotC2 = 4, 
    PivotC3 = 5,
    PivotBack = 0,
    PivotFace = 6,
    PivotHead = 7,
}

/// <summary>
/// 장비 착용 타입
/// </summary>
public enum EQUIP_TYPE : byte
{
    ATTACH,
    SWITCH,
    CHANGE,
}
public enum SWITCH_TYPE : byte
{
    A,
    B,
    C,
}
